How do you solve a problem like Diablo?
Posted by haoxiuyun from the Agriculture category at 02 Dec 2022 01:15:37 am.
The game is immediately in turmoil with overloaded login servers that turn it into nothing more than waiting outside of the coolest event in town. players had already paid $60 to join. It took several days for the issues to correct, but the real damage occurred weeks later. an economy that needed to be weighed against the controversial auction house players became bored playing a game which was created to never be boring.
Blizzard Entertainment is one of its most beloved developers. It does not--or did not matter how you see it--make bad games. At the time of writing, February 14, 2014. Diablo is sold to 15 million players. However, the general mood toward the game felt like one of anger, frustration and frustration.
"That's been a really strange thing," says Alex Mayberry on the morning before the release of Diablo's transformative expansion, Reaper of Souls. I inquire about what it's like to see Diablo become so closely associated with a feeling unsatisfaction. "I don't know if that gets over-emphasized. Which is the vocal minority of us, and what's that figure? Even if it's just one percent or even two percent, that's quite a large number of people."
Two percent of the disgruntled Diablo owners is 280.000 people. This is a large number of angry users. "It's been hard to differentiate the various voices that make up the cacophony of voices," Mayberry adds.
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