It's easy to understand the reaction of fans
Posted by MacMillanwu from the Agriculture category at 21 Sep 2022 08:54:59 am.
We didn't succeed in convincing our fan base that we're not letting PC go to consoles and mobiles. This part of the message wasn't delivered in a manner which should have been. If we could reverse our decision, we'd be able to do.
It's easy to understand the reaction of fans, "I'm a Blizzard fan. Blizzard, just keep making PC games like you've always done. Just like I enjoy. This will make me happy."
But, I believe that when you consider the world, and consider games in your mind, it's difficult to imagine that someone who is a true PC Blizzard enthusiast today hasn't played with consoles, or mobile platforms during their work, or their life, or even.
Some mobile games are great, but some games on mobile are terrible, just like any other platform. We believe there's an chance for gamers to enjoy and play games that are of an extremely high-quality level that we love and believe in, and in our Blizzard IP. This is the lens we have that we use for World of Warcraft.
If you're a PC player and you're a PC gamer, then there's not many mobile games which don't have the best name. We've seen these games and played these games. We've played games we think are preposterous when it comes to monetization, and that don't provide the best gaming experience we've ever had. Not necessarily a problem in this, but it's difficult to imagine the way Blizzard remains Blizzard on this platform.
However, if we weren't convinced that we could develop fantastic games using the mobile platform, we wouldn't even consider it. Mobile game titles have been around for a long time, but cheap WOW WoTLK Classic Gold is the only one we've made so far. What made it take so long is the process of figuring out how to come up with the Blizzard approach to making the best mobile game.